

- #Sonic adventure 2 battle rouge first level mod#
- #Sonic adventure 2 battle rouge first level mods#
- #Sonic adventure 2 battle rouge first level code#

Do a homing attack into the 10 ring capsule, then drop onto the lifts. From here, turn left and you should see a set of stairs, a 10 ring capsule, and black lifts. After the railing, you will hit a speed booster that sends you up a ramp. The best method here is to jump up, then do the bounce attack onto them, giving you enough speed to grind down quickly, then do a homing jump to the next railing, continuing your speed.

Again, kill the enemy, then do the somersault attack into the boxes, busting them.įrom there you come to a set of stairs going down. After that section you land in front of two wooden boxes blocking your path, with another enemy to your left. Busting it reveals a switch which will cause 16 rings to appear. If you go to the left, you have a wall in which you can run alongside picking up around 26 rings. Destroy him with a homing attack, then continue on. Go up them and you should run into an enemy. If you hit this one correctly, it should launch you onto a trolley car with a Shield item on top.Īfter passing the trolley, you are on your feet. The third ramp is right after the quick left then right turn. When going into the turns, make sure that go to the outside, then cut inside as you go through the turn. After hitting that ramp, you continue down, turning twice before coming upon your next ramp. The first is straight ahead, to your left. There are three ramps before you set off on foot. In Mad Space, the first hint is written in mirrored writing while the other two are written forward but use the opposite terms to where the emerald actually is.Name: City Escape Character: Sonic Upgrade: Magic GloveĪ Ranks: 1st Mission: 18000 2nd Mission: 1:20 3rd Mission: 2:30 4th Mission: 18000 5th Mission: 19000ġst Mission- Escape from the military pursuit! City Escape starts out with Sonic on his board going down the street. The latter is similar to meteor herd for Knuckles except you have a bottomless pit (open space), awful gravity mechanics on asteroids identical in function and annoyance to Mario Galaxy and the hints are reversed. You can open them by digging into the centre light of the safe door but if the lock is unlit, you must unlock them by throwing one of the three switches at the top of the map, color coded for each group of safes. The former has a 5 minute time limit and sometimes the emeralds are locked in safes on the wall. The stages that will give you the most grief are both Rouge levels: security hall and mad space. If a particular emerald shard is giving you a lot of trouble, you can reset/change the shard's location by either dying (you keep any emeralds you've found by that point) or restarting the stage (you reset all 3 emerald shards), both at the cost of losing a life. The main benefit to not using hints is to get a better score when you collect a shard, but a high enough time/ring bonus coupled with enough enemies killed may give you a good rank anyway. SA2 Battle (such as this version on PC) does something the original Dreamcast version doesn't have (one of the few improvements Battle actually has) and that is when you are directly next to an emerald, the characters get a red exclamation mark over their heads, which is very useful for shards you have to dig to collect. The hints reset for the next shard so you can get help finding the other two as well. The first two hints clue you in to where a particular shard is and the third outright tells you where it is. If you really get stuck, there's floating purple monitors you can use the action button on to get hints. Just check every major place you know about on the map to see if the radar goes off.
#Sonic adventure 2 battle rouge first level mod#
Whether you choose to use that radar mod or not, I can at least give you some help to make the treasure hunting stages more bearable: the emerald shards only spawn in particular albeit randomised locations and while the radar is less helpful than it is in SA1, you can still collect the second and third shards first if you happen to come across them. it will show any nearby emerald instead of each one in sequence) which could make finding them a bit easier.
#Sonic adventure 2 battle rouge first level code#
However, there is a code checkbox in the mod manager that makes the radar work like SA1's radar (i.e.
#Sonic adventure 2 battle rouge first level mods#
His levels (along with Rouge) are annoying sometimes and just feel like filler.Įven Tails and Eggman have better levels.Īny mods out there to ONLY play Sonic and Shadow levels (or at least get rid of Knuckles and Rouge)?Īs far as I'm aware, there's no mod that removes Knuckles and Rouge. Originally posted by RockyV✫:I'd love to give this game a proper playthrough (as I surprisingly never have) cause I love Sonic.Įvery time I revisit though, I always remember why I never did.
